Grant Information and Resources
Novatopia: Realm of Creative Possibilities
1. Communication and Creative Interconnectivity
| All elements in the universe are “particles” with shared sets of dynamic qualities |
Artist’s Instruments, Tools of Investigation, Computers, etc. and Cyberspace are Implements of Parallel Worlds |
| Art attempts to express universal colors, dynamics, and expressive qualities |
Thought, People, and Imagination connect these Worlds |
| Nexus |
| Source Domains |
Target Domains |
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| The Life of the Universe |
21st-Century Domains |
| The creative imagination, artistic tools, and modes of expression |
| The entire physical world |
Computers and cyberspace |
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| Model Domains |
Subordinate Domainso |
| All things that impact directly upon our senses, subconscious mind, and our tools of extension |
| A physical office space |
An individual computer |
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| The parallel dimensions of existence |
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| The interrelatedness and interconnectedness of the universe |
| A highway system |
The internet |
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| The molecular universe, dark matter, and spiritual domains of existence |
| The physical world |
Computers and applications |
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2. Tracking and Association
Jacobs, James Q. "Cyberspace is a Parallel World: A Metaphor Analysis," Anthropology and Archaeology Pages. Computer metaphors contained in a paper written for Dr. Elizabeth A. Brandt's Language and Culture class (ASB 481) at Arizona State University, 1999. http://www.jqjacobs.net/anthro/metaphor.html
| The CREATIVE traditional arts, interdisciplinary arts, digital artists, computer engineering, humanities, the sciences, social sciences, scholarly research and production, in the context of a broad global investigation of art and culture |
A Computer is an Office |
| Performance and production environments |
| Office (source) |
Computer (target) |
|
| Studio, stage, gallery, media, etc. |
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| Audio/video recording & computer programs |
| clipboard |
electronic clipboard |
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| Documentation and preservation of art |
| scrapbook |
electronic scrapboard |
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| Art practiced and created in private settings |
| curtains, blinds |
WindowShade |
|
| Artistic errors discarded |
| trash can, recycle bin |
file deletion command |
|
| Artistic communication through the transmission of shared artistic ideas |
| mail box |
electronic mail icon or address |
|
| electronic mail icon or address |
| folder |
electronic meta-file |
|
3. Process
| Artist Creation involves Analogue and Digital Space |
Cyberspace is Cartesian Space |
| Art examines the connections, similarities and differences between phenomena |
| Cartesian0 Space (source) |
Cyberspace (target) |
|
| Ideas and inspiration is absorbed, recombined, processed and discarded |
| drag and drop |
relocate electronic data |
|
| Culmination of creative process revealed through performance and presentation |
| bring up, bring forward |
display a file on the monitor |
|
| At the conclusion of one artistic work another creative process begins |
|
| Art has many foreground, middle-ground, and background levels of stratification |
| background |
image design on a desktop |
|
| Process of creation |
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4. Fluidity and Transference
| The Macrocosmic and Microcosmic Elements of Existence all Flows Together |
The Internet is an Ocean |
| Art generally has a beginning, middle, and end to each artistic phenomenon |
| Ocean (source) |
Internet (target) |
|
| Transmitter and receiver of artistic expression travels from beginning, to climax, to end of the process |
| to surf, surfer |
virtual travel, web traveler |
|
| A reservoir of past traditions and new exploration that extends those legacies |
| ocean |
vast amount of information |
|
| Disseminating work throughout the universe |
| hits, when fishing |
finding data or sites |
|
| Engaging the process of artistic creation as active or passive participant |
| navigate |
act of accessing sites |
|
| The creative artist, audience, media, etc., working collectively to bring work to life |
| Navigator, Explorer |
tools to navigate the Net |
|
| Failure to acknowledge authorship and compensate artists for their work |
| piracy |
stealing intellectual property |
|
5. The Path
| Music Composition (Artistic Creation) |
The Internet is a Highway |
| Inspiration and Purpose |
| Highway (source) |
Internet (target) |
|
| Training, exposure and experience |
| road, highway, superhighway |
information conduits |
|
| Lack of opportunity, interruptions, plateaus |
| crashes |
unintentional program stoppage |
|
| Audiences and critiques |
| the curb on the information highway |
Non-participant's position |
|
| Lack of time, resources, opportunity |
| roadblocks |
impediments to internet usage |
|
| Distractions, loss of focused concentration |
| detoured |
directed to an alternate file |
|
| Competition |
| traffic |
amount of internet usage |
|
| Tradition and mentorship |
| ramp |
connection to the internet |
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6. Information, Cognition and Knowledge
| Music Composition |
Table 6. Cyberspace is a Parallel World |
| Sound & Vibration |
| The World (source) |
Cyberspace (target) |
|
| Rehearsal & instruction |
| gophers tunnel and dig |
programs search for information |
|
| Lack of knowledge or preparation |
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| Opportunity meets Preparation |
| backbone |
an electronic conduit |
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| Theme, repetition, & permutations |
| mirroring |
creating identical information sets |
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| Tonality, Modality, Symmetry |
| neighborhood |
a group of interconnected computers |
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| Musical harmony, continuity, & beauty |
| handshake |
affirmation of computer contact |
|
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1. Title of your project. Max 15 words.
Novatopia: Realm of Creative Possibilities
2. Briefly summarize your proposed project in one sentence. Max 50 Words.
On-line Participatory Creative Learning Environment that 1. Enables people worldwide to learn individual fundamental components of interdisciplinary creative production. 2. Create teams that learn innovative and entrepreneurship processes. 3. Test, promote, and distribute creative products that evolve continually. 4. Mentor other individuals and subsequent teams.
3. Provide a one paragraph description of your project. Max 200 Words.
Include information about your target users, principal goals and outcomes, the kind of user experience you will create, and what you consider the "wow factor" of your idea. Explain how you will implement your project Note: This abstract may be made public. Applicants who do not receive awards will not be named. Your permission to share your summary publicly is assumed when you submit your application. (See Intellectual Property and Privacy Policies for more information.)
We are creating a web environment where interdisciplinary artists, educators, scholars, and scientists can develop their work through interconnected activity worldwide that ultimately becomes the nucleus of the students’ projects. In turn, students learn to turn their developmental learning, research, and ideas into creative projects and products. It is an online virtual community where students form international Production Teams modeled after teams and activity established by the professional participants. There are opportunities for peer and general observer feedback that then becomes the first level of each team's market research. Worker and observers fell connected to the creative process.
Our General Philosophy: Creating art, ideas, and media that enables creative minds to use technology to:
- Analyze the creative evolution and cycles of humankind.
- Use that historical knowledge to create innovative work positive and to reshape ideas into positive predictions about the future of the world.
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Influence socio-cultural evolution positively with well-crafted, well-researched, expressive, interdisciplinary creative works; thus building the future of critical thinking and global connectivity through promoting and supporting creative individuals one at a time (microcosm), and through sharing our outcome with the world, thus altering it (macrocosm) – through systematic interconnectivity, shared knowledge and resources, & teamwork.
3.1 Project Timeline. Max 350 Words.
Detailed workflow management plan and timeline.
The first 6 months will be dedicated to building and designing the website Months 7-9 will be spent setting up the teams that will direct each division Months 10-12 will involve testing the site with students and professional All 12 months will include promotion and fundraising preparation and activity
4. List up to 5 tags that best describe your project. Max 15 words.
Please enter each tag in a list separated by commas. Some examples of possible tags include: collaborative media, virtual environments/games/3D, networking (software, virtual, physical), digital learning devices, mobile technologies, peer-to-peer, fabrication, libraries and museums. Please feel free to create your own tag.
Collaborative media, virtual environments, networking (software, virtual, physical), digital learning devices, peer-to-peer, fabrication, archives, and museums. Designed for people of all ages.
5. Is your project targeted for use primarily by youth under 18?
No
6. Image or Video Description
Briefly explain the contents of the file.
This is a basic draft of the structure that we are evolving in support of our stratified program. It is a rough draft of the division of educational and professional areas into regions that make the content of the program easy to understand. We will need time to develop this basic infrastructure into the level of organization required to assure clarity, efficiency, and smooth operation.
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Proposal
1. Describe your project. Max 600 words.
Include information about the project's significance and the contribution it will make to advancing participatory learning, the goals for the project in the 12-month grant term, and goals beyond the grant term. Explain why your idea is novel.
Our vision is to organize and create projects and events where interdisciplinary learning can take place in the most innovative of settings. Through the construction of interactive multimedia installations we use cutting edge technology and sustainable design to address education in the performing and fine arts, natural and social sciences. Our goal is to limitlessly explore the depth of imagination to simultaneously create a learning and community-building environment while pushing forward environmentally conscious actions and innovative research.
Digital video projections and integrated usage of the World Wide Web will add an element of 21st century communications technology so as to stay on the cutting edge of the toolsets for the manifestation of imagination and education. We also aim at helping other people to create and generate their vision through our production company. By means of our internet forum, people can come together to collaborate on projects and share critique and criticism so as to sculpt a dynamic and interactive learning space. The project has adopted the theme “Rebuilding Global Community through the Arts.” Thus we aim to:
1. Create mutually beneficial synergy between the local and global community by the perpetual creation of innovative art and information that is relevant to a wide range of people.
2. Partner with local and global businesses to establish a network that can sustain the presentation of the full range of perspectives, areas of expertise, and approaches to innovative ideas and have children and people of all ages benefit from this rich cultural and educational resource.
3. To establish pedagogical models that encourages mentoring, innovation, artistic excellence, problem solving, historical context, and community involvement.
4. Return to the communal and interdisciplinary concept of Global African music and arts – and extend that concept to all creative processes - allowing for the creation of greater cross-generational interaction (including a wide range of music, dance, theater, film, visual arts, digital arts, new media, science, technology, etc.
5. Utilize renowned local and international artists, experts, scientists, and educators to create a new paradigm that assures that the online institute’s curriculum, creative projects, and programs are the most innovative, substantive, and successful in the world due to its global networking.
6. Maintain a resource development team that keeps the world appraised of our goals, successes, and that attracts funding that enables the online institute to provide full scholarships for a large proportion of its students.
7. Provide a diverse range of courses that includes diverse range of subjects designed for the professional musician, the serious student, global community resident seeking greater personal enrichment, arts aficionados, etc. and anoutreach program that takes its curriculum into the K-12 public classrooms.
8. Support a performance and gallary series that presents a diverse spectrum of innovative arts on a virtual “world stage.”
9. Establish a “Media Visions Production Company” to document all institution’s work and events for archival, promotional, and fundraising use; and provide internships for young people looking for training and experience.
10. Create project groups that are small clusters of students collaborating with professors and engaging in artistic, technical and theoretical research in areas such as Commercially Viable Creative Products, Participatory Culture, Performative Technologies, and Educating Tomorrow’s World.
11. Use the educational framework, archives, marketing structure, and online broadcasting network as additional outreach and pedagogical tools and resources.
Novatopia has organized its goals, production line, and pedagogy between and among the fine and liberal arts, arts and technology, and arts and social action. Our multiple pillars reflect the interests and the range of work of our artists and faculty providing our students and faculty opportunities to work across, as well as within, the boundaries of such art forms as composition, filmmaking, dance, visual arts, photography, theatre, sculpture, drawing, design, animation, creative writing, non-fiction writing and technology. We are committed to exploring, "cross-, inter-, intra-, trans-, and post-disciplinarity," as the world of the 21st century shifts the form and context of art making and approaches to creativity. The nature and conditions of the contemporary arts are increasingly expanded and challenged by new technologies. The investigation of art, art making, and new technologies constitutes the basic infrastructure of our production company and our curricular foundation. Our online resources, guidance, and templates provide a way to explore those strategies between art making and new technologies. Professional artists and students can apply their interests in a wide range of areas including the art of improvisation, the creative process, applied design, universal design, invention, and entrepreneurship. Other areas of intersection between arts and technology are explored continually as new emerging forms allow artists and students to engage questions of social responsibility and activism. Interdisciplinary arts stage productions, creative drama, prison literature, universal design, teaching multi-cultural art curricula, and dramatizing socio-cultural issues for new audiences are five current areas of investigation that embody our aspirations and pedagogical principle. Our approach, through the practice of art making, merges socio-cultural context and critical issues central to the creative expression of each art form.
- Address issues of social awareness and justice through the practice of reading and art making
- Develop unique methods of critical thinking and problem solving
- Explore relationships among art, design, and technology, and realize the potential for three-dimensional imagining in each area of the school
- Discover points of intersection among different art forms and learn to work across the boundaries of each other's expertise
- Study the sensory, verbal, and historical contexts that inform creativity
2. Describe the participatory learning you are trying to achieve. Max 450 words.
Explain how your project will help people participate, reflect on their experiences, and share their efforts and observations with others. Describe the different kinds of learning experiences users will have, how these experiences are promoted by your design approach, and the kinds of technological solutions necessary to implement your approach to participatory learning.
Teams Areas:
1. Music and Sound,
2. Visual Arts,
3. Kinetic Arts,
4. Writing, Storytelling and Poetic Spoken Word,
5. History and analysis,
6. Spirituality and Ecumenical Studies,
7. Theory of Vibration and the Universe as Model,
8. Creative Science and Mathematics
9. Psychology,
10. Metaphysical Studies,
11. Children, Education and Family Creativity,
12. Creative Technology, Business and Promotion
Process: Provide an Online Infrastructure with Tools, Resources and Professional Guidance to:
1. Enable all people worldwide to learn individual fundamental components of interdisciplinary creative production.
2. Create teams that learn the process of team production and entrepreneurship.
3. Market
3. Project Timeline. Max 350 Words.
Detailed workflow management plan and timeline.
The first 6 months will be dedicated to building and designing the website Months 7-9 will be spent setting up the teams that will direct each division Months 10-12 will involve testing the site with students and professional All 12 months will include promotion and fundraising preparation and activity
4. Project URL
List and briefly explain any URLs associated with your project.
http://aainnovators.com
http://aainnovators.com/moodle
http://people.ucsc.edu/
5. Image or Video File
You may upload an image or video file related to your narrative proposal, if applicable. ".JPG", ".GIF", ".AVI", ".MPG", ".MOV", or ".MP4" format required. (Max Size: 1MB). Files that exceed the size limitations may be uploaded to a third party site such as youtube.com. Include links to these files in the box above.
6. Image or Video Description
Briefly explain the contents of the file.
This is a basic draft of the structure that we are evolving in support of our stratified program. It is a rough draft of the division of educational and professional areas into regions that make the content of the program easy to understand. We will need time to develop this basic infrastructure into the level of organization required to assure clarity, efficiency, and smooth operation.
Our vision is to organize and create events where interdisciplinary learning can take place in the most innovative of settings. Through the construction of interactive multimedia installations we use cutting edge technology and sustainable design to address education in the performing and fine arts, natural and social sciences.
Located in urban setting and cyber space, our project seeks to build local and global community through the integration of dance, music and many other discourses. Our goal is to limitlessly explore the depth of imagination to simultaneously create a learning and community-building environment while pushing forward environmentally conscious actions and innovative research.
Digital video projections and integrated usage of the World Wide Web will add an element of 21st century communications technology so as to stay on the cutting edge of the toolsets for the manifestation of imagination and education. We also aim at helping other people to create and generate their vision through our production company. By means of our internet forum, people can come together to collaborate on projects and share critique and criticism so as to sculpt a dynamic and interactive learning space.
We aim at creating an uplifting setting for all ages to learn and share information.
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